Thursday, June 12, 2014

Empire Defense Index

Empire Defense Index, or EDI, is a number that indicates how effective a player will be at defending a building during an Empire War.  Unlike BSI or LSI, this is a raw number that is not altered by a player's level, but instead measures their overall toughness.  The formula is easy to do and is as follows:

(A*0.7 + D + H*0.2) / 100

Where A is Attack, D is Defense, and H is health outside of war, and then the entire thing is divided by 100 to make it more manageable.  Like the Duel formula, we use 100% of the player's defense and 70% of a player's attack.  In addition to this, 20% of a player's health is added as it is a factor, just not a big one.  The reason health doesn't make a big difference is because when a player takes a health pack, they are only restored for 1800.  So as long as a player has at least 2000 health, their maximum health does not matter at all as soon as they heal once.  This is not a "Who's the toughest" or a "Who would win in a fight" number, it is the "Who should take a health pack to keep this building standing" number.

Like BSI and LSI, EDI eschews a lot of factors.  Other things to consider are -first and foremost - whether that player is active or not, if the player is logged in as an Enforcer (due to the health boost), and defensive abilities (such as Juggernaut, Deflect, Payback, and several others).  EDI is not a code that cracks the game open and gives us the answers, but a guiding hand to help us determine who should heal to protect what buildings.

With this in mind,  when a building is in danger of going down, distribute health packs to the active defenders with the highest EDI for the best chance of winning.

Wednesday, May 7, 2014

May 7th War A 11 Eastern against [TEKnicality]

Layout: Armory at 2, HQ at 3, Hospital at 6.

Path: We went 4 5 6 for hospital.

Recommended action: Take 4 5 6.  Armory at 2 is very heavily defended.

Notes: Activity was extremely high.  I used every single token for decap and kept running out.  We kicked a lot of ass this battle.  Everything was ON.  Demo team was on.  Health pack count was on.  BTs were on.  We were highly coordinated and active and it paid off.

Monday, May 5, 2014

May 5th War A 11 Eastern against [DeNiro Family]

Defeat 68 - 117

Layout: Hospital at 9, HQ at 6, armory at 3.

Path: We went 789 and it worked okay.

Recommended action: I recommend 456.  There is a tough defender in 4, but 5 is comparatively weak, and the tough defender in 4 did not wake up the entire battle.

Notes: Many of us showed up late.  I woke up an hour into the battle and Verbal showed up shortly after.  With enough activity at the beginning, we may have been able to win this one.

April 28th War B 5 Eastern against [The Katalyst]

Layout: Armory at 8, hospital at 6, HQ at 3.

Path: We went 456 for hospital.

Recommended action: Take 456 for hospital or 123 for HQ.  Toughest defenders were in armory at 8.

April 27 War B 5 Eastern against [Umbrella Corp.]

Win

Layout: Tough safehouse at 2, armory at 9, HQ at 6, hospital at 3.

Path: We went 789 then 6 and 3.

Recommended action: Take 789.  Do not take 123.

April 26 War C 23 Eastern against [Jedi Council II]

Win 97 - 56

Layout: Hospital at 9, HQ at 6, Armory at 3.

Path: We went 789 for Hospital.

Recommended action: Taking 456 may have been better.  Do not attempt 123 as 2 was heavily defended.

Notes: Activity was very low.  A few less actives would have cost us the battle.

May 5th War B 5 Eastern against [War Pigs]

Layout: HQ at 3, Armory at 6, and Hospital at 9.

Path: We took 789, then 6 then 3.  Worked well.

Recommended action: Building 2 (sniper tower) was pretty weak.  If we can push through 1, we can get to HQ at 3 easily.  I recommend 123 during a war with a lot of actives, or 789 during War C or D.

Notes: I was on HP count but my router went out.  This caused us some confusion as no one was keeping track while I was gone.  HQ would have been taken a little more easily if we hadn't underestimated how many packs they had.  We need to keep count of health packs as a team!
Decap presence was overwhelmingly strong.  Between F1Legacy and Harbinger, I had trouble getting a hit in.  I may start building my BT Heavy during War B in the future.